Compares reslists with actual game content tree to show unreferenced content and stats -Ĭomparing results of resfile (maplist.txt) with files under current directory. Valve Software - unusedcontent.exe (Sep 25 2004) It is dated to September 25th, 2004 and mentions running an "unusedcontent.exe". The root of hl1_pak_dir.vpk contains an unused log. In the original game, rats appear at the Hazard Course.Īs this game was just a Half-Life port to the Source Engine, the death animations for all characters go unused because Source uses ragdoll physics instead of pre-made animations for NPCs dying. This model does not appear in the original game's files.ĭue to an error with entities, the model for rats "bigrat.mdl" is rendered unused by accident. The game contains a model called "agrunt_gibs1.mdl", which is a piece of an Alien Grunt. The original mod version of this HD Pack also included various HD world textures in it, something that Valve removed with a patch when it was originally added to HL:S. "Stone" Denisov, and there are also several custom models for NPCs. Several textures in the HD pack are fanmade, such as the ones for the viewmodel hands, and contain signatures for A. However, Valve had used a fanmade port of the pack that included some fanmade content instead of the official content created by Gearbox.
In 2013, the support for the HD content pack included with Blue Shift was added in its own folder (hl1_hd). Also, The return of the Headcrab's rear end textures (NSFW Warning).Īll of the unused content from the original Half-Life is still in this game. (Regardless, you will not be missed, Half-Life Source.)Ī whole heap of unused and pre-release textures in one sub-page. Its general lacklusterness also inspired fans to make their own proper remake of the game in the Source engine, which led to Black Mesa.Īs of 17 November 2023, Half-Life: Source does not appear in Steam search results after Valve updated the original game with loads of new content and bug fixes, and as such, they now consider it to be the "definitive" way of playing the original, albeit still able to be bought. Some are from the Half-Life SDK, while others haven't appeared elsewhere. The game's files contain a lot of unused textures not seen in the original game. Add in a lot of bugs that weren't in the original game that have cropped up throughout the game's lifespan, such as the ability to safely destroy an attack helicopter with a mere pistol, and you can see why some consider this port to be inferior to the original game. Containing improved water effects, true 3D skyboxes, ragdolls for dead characters, and much better lighting, the game's improvements generally clash (sometimes heavily) with the original art. Half-Life: Source is a port of Half-Life to the then-cutting-edge Source engine.